The smart gaming YouTuber will adapt, and even thrive from these changes. Use games that the developers have already publicly stated are okay for YouTube monetization. Contact developers and ask for permission to use their game in a monetized YouTube video. If denied, maybe even try to find some middle ground with certain game developers, where you talk and agree to potentially sign a fair percentage of the ad revenue earned from a video that uses their game, over to them. (This last sentence of course is a whole nother tactic, and generally would only be something larger channels based around specific games that aren't allowed to be monetized on YouTube, according to the developers, would do.)
Sure, some channels entirely based off games with stubborn developers that won't allow monetized gameplay videos will have to make big changes, but in my eyes the channels that do put in that extra effort will get the chance to grow much quicker, as many lazy youtubers just give up and leave you with more potential viewers.
If the rumours of a trust algorithm are true, this is only just a small speed bump, and once we pass it because we prove that we don't post copyrighted content , even as affiliate channels, we can quickly get back to instantly monetizing most, if not all of our videos soon after, with an audience that now has less content, in the end making our videos easier to find.
I highly doubt an "affiliate" channel will be straight up having every video they post reviewed. It sounds like all we have to do is prove we aren't some scumbags posting TV shows, movies, or copyrighted songs. Show that we put in the effort to make sure the games we play and make videos on, aren't completely going against a certain developers policy.
In the end, although I still would rather this have never happened, I think this has the potential to trim out all the scumbag, copyright content filled idiots on YouTube, leaving us with a larger audience to find OUR videos, that we put real effort into.[DOUBLEPOST=1386924794,1386922912][/DOUBLEPOST]Spent a bit of time composing this post, that I left on another thread on this forum. Figured I would share it here, because some people truly believe making money from a video that has footage from a particular game in the background, is the equivalence of stealing clothes from a store, or borrowing clothes from a store, making copies of them, and then bringing them back. That is just one example that was used by some people in this thread, or in another thread on these forums, while they were arguing why game-play videos shouldn't be monetizable in the first place.
Also, keep in mind that pretty much ever gaming YouTuber is making videos about a game that they paid for in full, and enjoy.
Honestly, the companies that really claim YouTube videos showcasing game-play from their games, is resulting in them losing income, are idiots. They either know that their game is complete s**t, and any videos made with game-play from it will just showcase how bad of a game it is, so they want to keep how bad their game is a secret until you buy it, or they don't recognize the massive audience gaming videos on YouTube receive, providing games with millions, if not billions of potential interested customers.
Games aren't freaking movies, or songs. By watching someone play a game, you do not get the full experience, NOT EVEN CLOSE. Rather, it just makes you want to play it. It's like being at a friends house, where they only have one controller, so everyone else has to watch one person play as they take turns. No one wants to just watch a game, everyone wants to play it. If the game is half decent, watching someone else play it will just motivate you to go out and buy it.
At least some of the really big game developers like EA, Blizzard, Mohjong, and Riot games, just to name a view, realize this, and even encourage gamers to post, and monetize their game-play videos on YouTube! The companies that develop and release big game titles spend millions of dollars, if not tens of millions of dollars on paid advertisements for their game!
Meanwhile, gamers on YouTube provide them with completely free advertising that likely, if all the views from videos created by gamers on a specific game are added up, reach more people then the millions that they spent on commercial advertising did!
The only reason again, that a company wouldn't want their game to be potentially viewed by millions, or billions of gamers for free, is because they know their game f*****g blows.