Force_Pixel
Liking YTtalk
Hey guys,
So I decided to attempt an Arma 3 Breaking Point series. And am working on a trailer. I'm using the song "Roads Untraveled" by Linkin Park. And I have a few game play videos in. All I really need is an outro for it. It doesn't need major detail, but basically what I was thinking was something along the lines of a camera zoom going through a town in Arma 3 BP map "New Haven" going into the sky saying Breaking Point. Or if that is too difficult to attain, then I would still be happy with a fade in/out Outro saying Breaking Point. (saying "Breaking" on top and then then saying "Point" underneath) Maybe with some effects like dust particles or something "Post apocalypsey?"... (let's pretend that's a word) All I have is 7 YTT cash (after this post) since I don't have much money to pay online with. If you can do it for free (you can watermark your channel name in the bottom/top corner if you want, as long as it doesn't disrupt the title of course.) But if not, thanks anyways.
Love you long time,
Force_Pixel(Tyler)
So I decided to attempt an Arma 3 Breaking Point series. And am working on a trailer. I'm using the song "Roads Untraveled" by Linkin Park. And I have a few game play videos in. All I really need is an outro for it. It doesn't need major detail, but basically what I was thinking was something along the lines of a camera zoom going through a town in Arma 3 BP map "New Haven" going into the sky saying Breaking Point. Or if that is too difficult to attain, then I would still be happy with a fade in/out Outro saying Breaking Point. (saying "Breaking" on top and then then saying "Point" underneath) Maybe with some effects like dust particles or something "Post apocalypsey?"... (let's pretend that's a word) All I have is 7 YTT cash (after this post) since I don't have much money to pay online with. If you can do it for free (you can watermark your channel name in the bottom/top corner if you want, as long as it doesn't disrupt the title of course.) But if not, thanks anyways.
Love you long time,
Force_Pixel(Tyler)