TownCape
Active Member
Hi guys,
I've recently decided to make long-form analysis videos on video games. In the past, viewers have said that they like my ideas but hate my voice. I have a young high pitched Kermit-the-Frog style voice and from what I've noticed, people tend to consider a deep older voice to be a good voice for commentaries. Some people have told me in the past that I should just use my natural voice for my audio but that hasn't worked out very well so far. So I've decided to heavily edit my voice for my latest video. I pretty much decreased the pitch of my voice by 8 and followed Pico's tutorial on audio editing:
*Edited By Staff*
I decided to do this for a 2 hour analysis video I made on the lore of Bloodborne. In my first attempt, I messed it up because I was sick and just recorded it all in a rush. However I've recovered now and have redone the audio for the video. I think it sounds better know but I would like to hear some second opinions before making the video public. I've currently set it to unlisted. Here it is:
I know this video is 2 hours long so I honestly don't expect anyone to watch the entire thing unless they're a huge fan of Bloodborne's lore. What I would appreciate is if a few of you would be willing to watch a couple of seconds from each section of the video and just comment if you think my narration is good enough to listen to etc.
I'm still new to audio editing so I don't expect my narration to be perfect. I know that there are slight inconsistencies in my voice from section to section (in some sections its louder than in another etc). I think the cause of this is the noise removal tool in audacity. I recorded almost each section at a different time over a period of 3-4 weeks so there were different background noises for each recording. Thus the noise being removed was different for each recording and that's why my voice may sound louder in a specific section and less louder in another. I'm not sure how to resolve this issue so I hope that it's negligible for most viewers. I just hope my audio is acceptable to a public audience.
I've recently decided to make long-form analysis videos on video games. In the past, viewers have said that they like my ideas but hate my voice. I have a young high pitched Kermit-the-Frog style voice and from what I've noticed, people tend to consider a deep older voice to be a good voice for commentaries. Some people have told me in the past that I should just use my natural voice for my audio but that hasn't worked out very well so far. So I've decided to heavily edit my voice for my latest video. I pretty much decreased the pitch of my voice by 8 and followed Pico's tutorial on audio editing:
*Edited By Staff*
I decided to do this for a 2 hour analysis video I made on the lore of Bloodborne. In my first attempt, I messed it up because I was sick and just recorded it all in a rush. However I've recovered now and have redone the audio for the video. I think it sounds better know but I would like to hear some second opinions before making the video public. I've currently set it to unlisted. Here it is:
I know this video is 2 hours long so I honestly don't expect anyone to watch the entire thing unless they're a huge fan of Bloodborne's lore. What I would appreciate is if a few of you would be willing to watch a couple of seconds from each section of the video and just comment if you think my narration is good enough to listen to etc.
I'm still new to audio editing so I don't expect my narration to be perfect. I know that there are slight inconsistencies in my voice from section to section (in some sections its louder than in another etc). I think the cause of this is the noise removal tool in audacity. I recorded almost each section at a different time over a period of 3-4 weeks so there were different background noises for each recording. Thus the noise being removed was different for each recording and that's why my voice may sound louder in a specific section and less louder in another. I'm not sure how to resolve this issue so I hope that it's negligible for most viewers. I just hope my audio is acceptable to a public audience.
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